Tomb Raider Anniversary (Wii edition) – Atlantian boss Strategy guide
Step 1. Do the adrenaline dodge:
-Shoot it until it becomes enraged.
-Stop shooting but keep the target lock on.
-Run in a straight line to the right or left.
-Press down on the d-pad to do a regular roll.
-If executed correctly a red bullseye will appear on the creature’s head.
-Shoot the bullseye quickly and accurately.
Step 2. Using the adrenaline dodge, get the mutant to roll over the edge of the platform
Step 3. Once the mutant rolls off it will hang onto the edge, shoot the hand.
Step 4. When the mutant gets back onto the platform perform the adrenaline dodge near a wall.
Step 5. The mutant will roll towards the wall and its hand will become stuck. Shoot at the hand while avoiding being knocked over by the mutant’s fists.
Step 6. Shoot the hand until it breaks off.
Step 7. Execute the adrenaline dodge again, this time near the edge of the platform.
Step 8. Get the mutant to roll over the platform and into the lava below.
Step 1. Shoot it until it dies.
I’ve already discussed violence in games such as Grand Theft Auto, which have a modern day setting and use realistic weapons, but what about violence in non-realistic games? I recently got Tomb Raider Underworld, finished Tomb Raider Anniversary, and started playing Rayman Raving Rabbids TV Party. So that pretty much sums up my entire weekend and the inspiration for this article.
It got me thinking about when you fight non-human enemies. I had to shoot some tigers along the way in Tomb Raider Underworld, but I think we can all agree that when a kitty that size wants to maul you to death, even in real life, negotiating is not an option. In Tomb Raider Anniversary, the baddies are similar to what is shown above; mutant creatures that Natla wanted for her own personal army.
The principle of using violence to overcome your enemies is still present, but if your enemies are Atlantian mutants, does it still count? Wouldn’t shooting a zombie be a good thing? Even in real life? If that would ever happen… which it wouldn’t because it defies science and James Randi…
Craig Anderson thinks that it doesn’t matter who or what you’re shooting. In his article, titled Violent Video Games: Myths, facts and unanswered questions, he writes “experimental studies with college students have consistently found increased aggression after exposure to clearly unrealistic and fantasy violent video games.” Additionally; “at least one recent study found significant increases in aggression by college students after playing E-rated (suitable for everyone) violent video games.”
What exactly is an E-rated violent video game? If they’re E-rated than they’re not violent. That would be like giving a violent movie a G rating. Which games did they use in this study?
But why are humans so attracted to violence anyway? Maybe because it’s hardwired into us. Back in the day, violence wasn’t such a bad thing. In order to eat you had to hunt and you had to kill whatever it was that you were hunting. If you didn’t then you starved to death.
Also, primitive man had to protect their families which sometimes meant using violence to fend off attackers or thieves. And generally, humans are attracted to gore. People didn’t go to the gladiatorial games in ancient Rome for the falafels.
Compared to today, Lara Croft can shoot lions and gorillas in the old gladiatorial arena and at the end of the day, nothing is actually dead!
However, when talking about violent media, it has been shown that crime rates actually go down after the opening of a new horror film. Could it be that people who have violent inclinations are sating their need for gore at the movies?
New movies such as The Punisher: War Zone feature a ridiculous amount of violence (I urge you not to see this movie. It’s 103 minutes of people getting their skulls crushed in punctuated by incredibly cheesy interactions between Frank Castle and a little girl. You will not only waste $10 on the ticket, you will waste 103 minutes of your life).
Is this ultra-gore helping to alleviate the problem or is it just adding to it? Sufficed to say, a lot of studies on violent media are inconclusive, but the news media is ready to condemn everything as hazardous to your health.
The nightly news is prepared to terrify parents with the thought that playing Rayman: Raving Rabbidswill cause your children to attack bunnies with plungers. The truth is that every child is not going to be at risk for violent, anti-social behavior because they played a Dragon Ball Z game.
While some will argue that games have gotten more violent in recent years, there are a lot more games available now that are not violent at all. The original Mario and Sonic: The Hedgehog series are still alive and well and Sonic doesn’t carry an assault rifle.
Also, there are now games like Wii Fit and My Word Coach available. There are trivia games, karaoke games, dancing, cheerleading, racing, sports, music and more. And now there are a lot more games geared towards multiplayers such as Rayman. These games are designed for social interaction and since the Wii is being used, it requires some kind of movement.
In games like Tomb Raider the game play itself is very complex and a lot of the puzzles can be difficult to solve. Finding the relics in Tomb Raider Anniversary is almost impossible. You have to analyze every detail of the level, perfectly plan out the logistics, then expertly manipulate the controls in order to finally get your hands on some silly piece of pottery.
You need problem solving skills, strong hand/eye coordination, and lots of patience. And yes, you also have to kill some poison spiting lizard thingies every now and then, but when a game requires that much thinking and skills is it really a bad thing?